Code is the internal guts that makes digital content come to life.

Sisus (interior, core) is a Unity tools developer with a meticulous interest in crafting user-centric software.

I believe that it is the little things that are at the core of creating a fluid and intuitive user experience.


Power Tools: Hierarchy Folders now available!

Did you know that organizing your hierarchy under empty GameObjects can have a considerable negative impact on the frame rate of your game?

This is where Hierarchy Folders comes in.

ExitGUIException in Unity

Have you ever ran into the ExitGUIException in Unity and wondered what exactly it is?

I did a deep dive into investigating what it is and what should be done when encountering it, and here are my findings.

Optional (Context) Menu Items In Unity

Method for allowing users to remove unwanted menu items in Unity Editor.