More than 100 improvements to the inspector experience in Unity.
More than 240 new drawers.
More than 100 000 lines of code.
This is not yet another custom editor – Power Inspector is a complete rewrite of the Unity inspector, painstakingly rebuilt from the ground up, making it possible to annihilate pain points and speed up your workflow at a level of depth never even imagined before!
BACK AND FORWARD BUTTONS
It is finally here: back and forward buttons seamlessly integrated into the inspector!
Never lose track of where you were again because of a simple misclick.
All the other windows in Unity have a search box, why not the inspector?
Let’s fix that!
Don’t waste precious time scouring through long lists to find the thing you’re after – have it come to you in an instant with just a few keystrokes.
Every field in the inspector now supports copy and paste.
What’s more, everything you copy is added to the clipboard as text – backing up values has never been easier!
Display two targets side by side in the inspector with the press of a button.
Enjoy effortless multitasking, without having to keep jumping back and forth between related targets.
Arrow keys move field focus intuitively in any direction.
Quickly copy, paste and reset fields using the keyboard.
Keyboard junkies rejoice!
QUICK INVOKE MENU
Invoke methods whenever you like using a readily found header button.
This can be an enormous time-saver during play-testing sessions.
Tooltips can be a useful tool for offering additional information about controls.
But how do you know which controls have them? And wouldn’t it be amazing if you could get tooltips magically from code comments?
Ensure clear communication between coders and designers with the revolutionary tooltip improvements in Power Inspector.
Reveal all hidden data within the inspector with just a few clicks using the new all-revealing Debug Mode+.
Even hidden Components and fields can no longer hide from you.
Don’t allow your bug hunting to be prolonged any longer by your inability to see everything clearly!
BETTER SCRIPT EDITOR
A new script editor adds colorful formatting to your scripts, making them much more pleasant to the eye.
Line numbering lets you know your exact position within the script, and let’s you open your code editor at that specific spot.
CREATE SCRIPT WIZARD
Creating new scripts from the Add Component menu is very convenient.
However it can lead to your root directory overflowing with unorganized scripts, all in the global namespace, raising the risk of conflicts with third party tools.
Combine fast script creation with easy organization using the Create Script Wizard before your project becomes unmanageable!
USER-FRIENDLY DROPDOWN MENUS
Dropdown menus have been overhauled to make them much more pleasant to use.
A search box helps you find values even inside ridiculously long lists (I’m looking at you KeyCode).
Scroll smoothly with your mouse wheel or make a quick jump with the scrollbar.
Considerable amount of effort has been put into optimization, so that you can always enjoy a smooth user experience.
Advanced techniques such as multi-threading and object pooling are used behind the scenes to ensure that everything remains fluid and responsive at all times.
Sometimes the small things can matter a lot.
Making Power Inspector work in plug-and-play fashion has been top priority – just open up the Power Inspector window and you’re all readyto go!
Power Inspector is very decoupled from your project, so removing it from your project is always easy.
This means that switching to Power Inspector has minimal cost and risk.
UPGRADE YOUR WORKFLOW NOW
Power Inspector can be purchased from the Unity Asset Store.
Become a more effective Unity developer today – you’ll be up and running in a couple of minutes.
Power Inspector is so packed with features, that we couldn’t find the room to fit them all in one page.
You can find more in-depth explanations about all of Power Inspector’s many features in the Online Documentation.
JOIN THE DISCUSSION
Do you have some ideas on how to improve the inspector experience in Unity?
Let us know in the forums, and we will see what we can do!