About Me

 

My name is Timo Naskali. You might also know me as Sisus in the Unity scene.

I’m a Unity game and tools developer with 12+ years of experience working in the video game industry.

Here are some of the projects I’ve worked on over the years:

 

Portfolio

Unity Tools (2019 – Now)


coherence (2024 – Now)

The user-friendliest multiplayer solution for Unity

Work included Cloud Save API, multi-platform authentication, WebGL-safe asynchronous APIs, debouncing, continuous unit and integration testing.

Website   YouTube    Asset Store


Super Spatial (2020-2024)

Game Developer

A Social MMO where players create entertainment for players.

I worked on things like the progression system, tutorial system, branching dialogue system, debug tools, MVVM-based systems and Json.NET-powered serialization. I also put together many of the user interfaces seen in the game.


Thief of Thieves: Season One (2016 – 2018)

Chief Engineer

You play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world.

I developed the dialogue system, audio system, comic frame cutscene tool and speech bubble system among other things.

Steam    Xbox One


The Detail (2014 – 2016)

Lead Programmer

A crime noir adventure set in a modern American city.

I did just about all programming for the first episode in the three-part game series, but got some help for the other two episodes.

Steam    App Store