About Me
My name is Timo Naskali, and I’m the man behind Sisus.
I am a game and tools developer with more than seven years of experience working in the video game industry.
Below you’ll find listed some of the projects that I’ve worked on over the years.
Portfolio
Power Inspector (2019)
Created By
Power Inspector is an add-on for Unity that adds a full-replacement for the inspector window, with various enhancements.
Thief of Thieves: Season One (2018)
Chief Engineer
In Thief of Thieves: Season One you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world.
I acted as the chief engineer during the development of the game. Systems I developed for the game include: dialog system, audio tools, comic frame animation tool, dynamic speech bubble system, auto-steering system for character navigation.
Tile-Based Level Editor (2017)
Created By
I created a tile-based level editor for a top-down game project I was working on during my spare time.
It includes procedural level generation features such as room building, random walking (for roads and rivers) and cellular automata (for natural environments).
The Detail: Episode 3 – Devil in the Detail (2016)
Lead Programmer
Devil in the Detail is the third and final episode of the first season of The Detail.
I acted as the lead programmer during the development of the game.
I was also responsible for the UI / UX design, and partook in the game design for the project.
The Detail: Episode 2 – From the Ashes (2015)
Lead Programmer
From the Ashes is the second episode of The Detail.
I handled most of the programming and Unity-side implementation for the game.
I was also responsible for the UI / UX design, and partook in the game design for the project.
I also did some writing for the game.
The Detail: Episode 1 – Where the Dead Lie (2014)
Lead Programmer
Where the Dead Lie is the first episode of The Detail, a crime noir adventure set in a modern American city.
I handled most of the programming and Unity-side implementation for the game.
I was also responsible for the UI / UX design, and partook in the game design for the project.
I also did some writing for the game.
Dialog XML Importer (2014)
Created By
Dialog XML Importer is a tool developed during the development of The Detail, for the purpose of importing dialogs authored in articy:draft into Unity.
This tool is no longer in development.
Euthymia (2013)
Created By
A hobbyist mobile game project I started mostly to teach myself the basics of game development with Unity.
It was a connect-the-dots type game taking place inside the brains of various people.
The plan was that it would tell a story about a mind-controlling nanorobot drug conspiracy.
Cargo (2013)
Programmer
A game created during a game development course.
You assume the role of the A.I. on board of a spaceship, tasked with keeping the crew and the cargo safe.
I handled most of the programming and Unity-side implementation for the game, and helped with the UI design.
Download Cargo v.0.3.7.1 for Windows
18m2 (2012)
Programmer
A game created during a game development course.
It tells the story of a girl struggling with social anxiety, who is unable to leave the confines of her apartment.
I handled most of the programming and Unity-side implementation for the game, and did some of the UI and game design for the project.