About Me
My name is Timo Naskali. You might also know me as Sisus in the Unity scene.
I’m a Unity game and tools developer with 12+ years of experience working in the video game industry.
Here are some of the projects I’ve worked on over the years:
Portfolio
Unity Tools (2019 – Now)

- Init(args) – A dependency injection solution for Unity.
- Component Names – Adds ability to rename components in the Inspector.
- Hierarchy Folders – Hierarchy organization tool with zero runtime overhead.
- Debug.Log Extensions – Extended Debug class for a better logging experience.
- Power Inspector – Inspector window with 100+ quality of life improvements.
coherence (2024 – Now)
The user-friendliest multiplayer solution for Unity
Work included Cloud Save API, multi-platform authentication, WebGL-safe asynchronous APIs, debouncing, continuous unit and integration testing.
Super Spatial (2020-2024)
Game Developer
A Social MMO where players create entertainment for players.
I worked on things like the progression system, tutorial system, branching dialogue system, debug tools, MVVM-based systems and Json.NET-powered serialization. I also put together many of the user interfaces seen in the game.
Thief of Thieves: Season One (2016 – 2018)
Chief Engineer
You play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world.
I developed the dialogue system, audio system, comic frame cutscene tool and speech bubble system among other things.
The Detail (2014 – 2016)
Lead Programmer
A crime noir adventure set in a modern American city.
I did just about all programming for the first episode in the three-part game series, but got some help for the other two episodes.